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shadow mapping in 2 passes without GL_ARB_shadow_ambient ?

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hello, since GL_ARB_shadow_ambient is not available on NVIDIA cards, is there still a way to get shadow mapping running in 2 passes only without this extension? if yes, how? thanks a lot! [Edited by - ehmdjii on May 25, 2008 6:28:51 AM]

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Are you using shaders? If so yes you can do it in two passes. No need for the extension anymore if you have shaders.

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