Jump to content
  • Advertisement
Sign in to follow this  
Dragon_Strike

moving solution

This topic is 3826 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

im havin the weirdest bug ive ever... currently my solution is on my main C:\ partition... but when copy it over to my P:\ partition(which is the same drive)... and run the solution i go from 100 fps in the original to 10 FPS in the copy?? why?!

Share this post


Link to post
Share on other sites
Advertisement
Could be any one out of a million reasons. But you haven't told us what language you are using, what platform, if your program has any external dependencies, what build configuration you are running, any code that might be relevant. We have absolutely nothing to go on. You're going to have to be a LOT more specific.

But a general tip is to profile your code when it is run from both locations. That will show you what part of the program is slowing down, which will help you track down the problem.

Share this post


Link to post
Share on other sites
Try rebuilding everything, maybe there are absolute paths used in object files or whatever other files created by the compiler that have an influence.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!