Jump to content
  • Advertisement
Sign in to follow this  
roro7007

IO blocking

This topic is 3825 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I would like to build a multiplayer game over internet that two player listen to the same song and tag it..to develop this game Do i need IO blocking or IO non-blocking?

Share this post


Link to post
Share on other sites
Advertisement
fpsgamer is correct about the question being vague there are two types of internet socket and i assume you are refering to sockets not input and output given that you made a refrence to a multiplayer game.

It really depends the server may be better setup as a non-blocking socket so it can interact with any data given to it by any single client but the clietns themself do not need to be non blocking because then send and wait and then recive however if the clients can see the other players moves at a real time rate or at least close then the client would be better suited as a non blocking socket in my oppion there are a few good server lib's out there if you intrested as i found doing a non blocking win32 server well .... a pain.

Regards Jouei.

Share this post


Link to post
Share on other sites
I am afriad not. I have not used any before but alot of the pepole on gamedev seem to like a few of them if you search around the forum you may find one or even just check out google. just keep your options open and then get the oppion of pepole on game dev about certain ones and what your project is give as much detail as posible as that will hlpe us help you.

Regards Jouei.

Remmber to use the rateing system where applicable.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!