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juliancary

ID3DXLine problem

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i draw some line with ID3DXLine::DrawTransform(), found if the camera goes near the line, the line will not clip by system ! i have setup zn and zf, D3DXMatrixPerspectiveFovLH((D3DXMATRIX*)&mViewProj, fov_y, aspect, zn, zf); then, used mViewProj and mWorldView to DrawTransform(). the line is allright, but if camera move, clip is wrong... somebody can tell me how to fix this problem , thanks a lot

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no answer?...
Do i have to use DrawPrimitive() to draw the line...and add some billboard effect???

i thought there is a way to solve this problem...somebody know that?

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