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Dinosaur fighting Game

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I recently had an idea about a Dinosaur fighting game. it would be a text base game on the web where players hatch, train and fight there Dinosaur or other mythical creatures such as Dragons. they would fight PvP in battles to win money to spend on armor, Dinosaur eggs, weapons Ect. You could then maybe put the option of breeding into the game although that might prove challenging and not worth it. if anyone is interested in the game i can go into some more depth and talk about more possibilities. for now though its just an idea and idea that can hopefully become a possibility. Please even if you are not willing to take it up comment anyway any help, constructive criticism or things to change or add will be greatly appreciated JimmyP James Panton [Edited by - jimyp100 on May 27, 2008 5:13:03 AM]

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This kinda reminds me of those Tamagochi things you could connect together and battle..

Are you thinking of PvP battles that you watch (determined entirely by monster stats & a randomn element), or with more interactivity (like gameboy pokemon)?

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Actually, have a look at Genetic Algorithms (http://en.wikipedia.org/wiki/Genetic_algorithm). You could control the stats of the creatures using a Genetic Algorithm.

You can also have the Nature vs Nurture going on. The Genetic Algorithm defines the creatures starting point, but then the player (through their interactions with the creature) determines how it develops.

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You could do it. It would take time, and effort, but you would learn a lot.

Go download visual c#, look at a load of tutorials, learn to program, make a version which is single player and runs on your computer, start again and write a version which fixes all the dumb stuff you did the first time and lets you have multiplayer on one computer. Then, start again, learn networking and write the final version fixing all the dumb mistakes you made in the last version

Good Luck

Mathmo

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If you're in the mood for some outside-the-box inspiration, track down an SNES emulator and a game called "Wonder Project J". You've got this little android boy and some drama, and you have to get past challenges and obstacles by training him with simple commands and positive/negative reinforcement. His feelings toward you, physical condition and general sense of self-worth are all there, as little meters, and you can have some very interesting intereactions.

For instance, early on he has to smash a robot with a rock, so you have to teach him that rocks are for throwing. So you get him a ball or something, tell him to pick it up, and he does one of six different things with it. When he throws it, you reward him. Otherwise, you either shout at him or don't react (don't want to get him to confused and depressed). Then you've got to teach him to lift weights to build up the requisite strength for the challenge, and then you go to where the robot is, and relinquish control. He blunders in, cheerfully introduces himself to DestructoBot6000, and before he can be disintegrated he spots a rock, picks it up, hauls off and chucks it as hard as he can, winning the fight.

As the game progresses, you've got to teach him to plant crops, play golf, read books, operate doorknobs, swordfight, discover the true meaning of friendship and self-sacrifice and not eat the goddamn cat. It's pretty fun, and it might give you some neat ideas for dino-training in a semi-interactive combat context.

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