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afterlife08

New to game developing and don't know where to start...

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This is such a hard question to answer...

What platform do you plan to develop for? Microsoft/OSX/XBox?

What language do you plan on using? C/C++/C#/Obj-C/Actionscript?

What graphics library? OpenGL/DirectX?

I have been creating very simple games for years using Adobe (previously Macromedia) Flash, but have now decided to have a go at 3D programming. I have decided to take a two pronged attack!

I decided to give Unity3D (www.unity3d.com) a blast as it is a ready made 3D engine and I can already program in C# (It does also support javascript). I wanted to use this because I think I can get some quick results. I know there may be some drawbacks, particularly because it has managed memory, although I am not 100% how much of a performance issue this may be.

I also decided to have a go at writing my own basic 3D game engine using Objective-C and OpenGL on the Apple Mac. This is going to be a longer term goal but I feel I will learn a lot more from this. I don't think you can learn to program 3D games by looking at scripts. I think you first need to understand the Math involved (a bit dull but essential) and then the graphic library you choose to use.

Personally I am reading as much as I can at the moment regarding 3D Math and OpenGL and I will take it from there!

Ta

JT

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I'm going to be developing on Microsoft

Language: Visual Basic

Graphics: DirectX

I'm Developing a 2d mmogame over the summer and need to know where to start. I can code in VB 2008 express, so that is the language i prefer to use.

Ask anything you need to know.

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Have you looked at Microsoft's XNA?

Here's some stuff on VB and XNA: http://www.alanphipps.com/VisualBasicdotNET-XNA.html

It has some 2D tutorials.

Ta

JT

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