Where to start when creating a 2d game engine
Where is the easiest place to start when creating a 2d game engine.
OS: Windows
Language: VB (I'm using VB 2008 Express)
Graphics: DirectX
Ask anything you want if it'll help you give a better opinion
In your other thread you said that you are downloading XNA. Now you say that you are using DirectX. So which is it?
Creating a new thread with essentially the same question isn't a good idea. A mod will hopefully merge the threads.
I would agree with Telastyn that logging (and error management) is a good starting point. I pretty much start with at least a barebones logging system in any project I have.
On another note, are you sure you want to build a game engine? Perhaps you want to build a game instead?
Also, worth knowing for us:
- How long have you been programming in VB? Overall?
- How many games have you made so far?
- What do you expect to accomplish having built a game engine?
I would agree with Telastyn that logging (and error management) is a good starting point. I pretty much start with at least a barebones logging system in any project I have.
On another note, are you sure you want to build a game engine? Perhaps you want to build a game instead?
Also, worth knowing for us:
- How long have you been programming in VB? Overall?
- How many games have you made so far?
- What do you expect to accomplish having built a game engine?
Quote:Original post by oler1s
Creating a new thread with essentially the same question isn't a good idea. A mod will hopefully merge the threads.
I would agree with Telastyn that logging (and error management) is a good starting point. I pretty much start with at least a barebones logging system in any project I have.
On another note, are you sure you want to build a game engine? Perhaps you want to build a game instead?
Also, worth knowing for us:
- How long have you been programming in VB? Overall?
- How many games have you made so far?
- What do you expect to accomplish having built a game engine?
I'm sure i would like to build a game engine
-Not long, but i understand the basic, and learn very fast.
-0
-I'm working on a game.
Quote:Original post by Gage64
I highly recommend that you read this.
My reasons for wanting to build an engine is because i want to create the game myself, no matter how long it takes. I don't want to use an engine that i didn't make.
Also, I know that what i want to create is a game engine as i stated in the above post.
If you read the article I linked to, you will realize that it is in fact a guide on how to build a game engine yourself (despite the title). Read all of it before you decide that you don't agree with what I just said.
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