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aleisterbukowski

SDL PSP or other devKit ?

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Is there a special version of SDL that I must grab to make my game for the PSP, or can I just continue making my game in SDL and port it to the PSP later? I'm using SDL-1.2.12 SDL_image-1.2.6 SDL_mixer-1.2.8 SDL_ttf-2.0.9 SDL_gfx version unknown and I would like to make the game multiplayer using SDL_net, but for now I'm just programming the single player mode. Let me know thanks! ;)

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To make games for the PSP there are 2 routes

1) Become a licenses PSP developer (this will never happen for you; it takes lots of money & tons of professional experience for sony to even consider you)

2) As I understand it: hack your PSP firmware and risk potentially destroying it. this will allow you to run whatever you want from a memory stick that is properly formatted. At that point, however, only people with hacked PSPs can run your games.

#1, again, isn't going to happen. If you're interested in pursuing #2 go here: http://www.pspbrew.com/. Sniff around the forums for how to get started.

I doubt SDL is supported for PSP.

-me

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SDL seems to be supported:
Some examples of PSP coding, some using SDL
http://www.adamcon.org/~dmwick/psp/
Info about the SDK
http://www.devsgen.com/index.php?option=com_content&task=view&id=17&Itemid=28

If I understand the info correctly it is actually in the homebrew SDK.

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I've been using SDL on the PSP lately, it's fairly painless to set up, someone else asked me about it in my IOTD post so I have all the downloads/resources needed to get started listed here. http://www.gamedev.net/community/forums/topic.asp?topic_id=495571

Modifying your psp to run homebrew is very easy as well, and with the current method almost impossible to mess up...heck, eve if you mess up you still aren't bricked, you can still re-install the official firmware. You do need either a friend who has a homebrew psp, or you need to get a modified battery from someone else. (or fall back to the older, harder methods to unlock it). google "pandora's battery"

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