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FFMG

Draw a Bezier control point?

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Hi, I have a chain of points, (A -> B -> C ... -> Z ), that I read from a flat file. I then use a simple MS C++ code to draw the resulting image. dc.MoveTo( Ax, Ay ); dc.LineTo( Bx, By ); dc.LineTo( Cx, Cy ); ... dc.LineTo( Zx, Zy ); But every so often I have a Bezier control point in the form, B1, B2, n1(, n2) Where B1 & B2 are points, (B1x, B1y and B2x, B2y) and I also have 1 or 2 numbers, (n1 and n2), in the data. I don't really want to over complicate my application as I don't really have too many bezier points in my data, But I also don't want to simply ignore them as it does make the output look a lot smoother. So, is there a simple way/function of drawing a line with a bezier control point? How would you use those? Many thanks FFMG

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