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Loading 2 texture

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Hi, I want to load 2 texture Im using this: D3DXCreateTextureFromFile( d3ddev, "splash.bmp",&txSplash); D3DXCreateTextureFromFile( d3ddev, "DH.bmp",&txCubeSplash); but when I run the program the second Bitmap is loaded in both poligons I dont know waht Im doing wrong

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This is just a wild guess since you haven't given much information, but are you correctly setting the texture before you render each polygon?

Direct3D requires that you set the current texture before you render, so you need to do something like:



If not, post some code.

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