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wondo21c

XNA Skinned Sample Problems

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Hi~! I'm Korean. I don't speak English well. Please understand. I executed "xna skinning sample" in xna creator club. This sample used "dude.fbx" file. I want to execute another .fbx file. So I exported from .max file to .fbx file. (MyAniTest.max --> MyAniTest.fbx) (FBX Export Option : ASCII), (FBX Export version : 2009), (3DS Max 9.0) Next I added "MyAniTest.fbx" in Content in project. "MyAniTest.fbx" property changed "SkinnedModelProcessor". Last I changed code. currentModel = Content.Load<Model>("MyAniTest"); Run~ Compile Error!!! -_- Error code~ Found animation for bone 'Bip01 Footsteps', which is not part of the skeleton. So I deleted "Bip01 Footsteps" word include part in "MyAniTest.fbx". No complie error~ ^^ gogo~ run~ But, my model animation tear-down. I don't know this problem!!! I thought what different things "dude.fbx" and "MyAniTest.fbx". So I imported "dude.fbx" file to .max file. ( dude.fbx --> dude.max ) I knew "dude" model made "bone - skin" in Max. "MyAniTest" model made "biped - skin" in Max. I think that bone and biped no different in programming. What's wrong? <compare> http://blog.naver.com/wondo21c/30032498920 Please help me! Thank you. - wondo -

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Without being familiar with the Max -> FBX export pipeline, or modelling or skinning, other than from a programming side I would have to hazard a guess...

My guess would be that your model must have exactally the same number of bones, connected in the same heirarchy, with the same bone names. Your model verticies should also be skinned to the appropriate bones.

Make sure you are using the correct skeleton format, and that you have met all of the above critera.

Hope that helps

Chris

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