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sesquipedalian

BMFont: problem with icons

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I'm trying to insert some 32bit images into my font for special icon characters. It all works, except in the .fnt file I get "chnl=1", where I am expecting "chnl=15", from reading the docs. Also, this means my pixel shader is not getting the right colors. Is there something obvious I'm doing wrong? I tried importing the source image as various different types - .png, .tga, .bmp - and it's always the same. The image data in the final .dds font file is correct. It has all 32bits written out. I can, of course, manually edit the .fnt file to correct it, but that's kind of annoying. Maybe I'm missing something basic? I'm using BMFont 1.10a

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