BMFont: problem with icons
I'm trying to insert some 32bit images into my font for special icon characters.
It all works, except in the .fnt file I get "chnl=1", where I am expecting "chnl=15", from reading the docs.
Also, this means my pixel shader is not getting the right colors.
Is there something obvious I'm doing wrong?
I tried importing the source image as various different types - .png, .tga, .bmp - and it's always the same. The image data in the final .dds font file is correct. It has all 32bits written out.
I can, of course, manually edit the .fnt file to correct it, but that's kind of annoying.
Maybe I'm missing something basic?
I'm using BMFont 1.10a
Looks like it might be a bug that slipped into the last release. I'll look into it as soon as possible.
FYI: the xml version of the output seems correct (which is what I recently switched to, so that solves my problem :)
I've confirmed the bug. I'll fix it as soon as possible. If possible even this weekend.
Regards,
Andreas
Regards,
Andreas
I've just uploaded BMFont 1.10b. Please let me know if you find any other bugs.
Thanks,
Andreas
Thanks,
Andreas
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