Making A GUI for my OpenGL Engine in Windows

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1 comment, last by dave 15 years, 10 months ago
I'm trying to make an editor to go along with my engine (for content creation). I know there are a billion different ways to do this... but im only looking for one haha. Im hoping to be able to make the renderer of my engine open up in sub-windows of the main editor window to provide previews of assets. Although I'm having trouble finding stuff on the internet. I found MFC examples but not sure if i should use MFC. i also was planning on doing it in C# and then have the sub-windows run the openGL c++ engine... Lots of things to think about. Using C# will allow me to use ADO and a database for all the assets. Any suggestions as to how i can approach this? My engine is done in C++ and OpenGL and i want to use VC++ or C# for the WindowsApp. Thanks in advance....

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redwoodpixel.com

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You can use winforms with OpenGL
You could try C++/CLI too. There is a brief article in Shader X6.

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