Making A GUI for my OpenGL Engine in Windows
I'm trying to make an editor to go along with my engine (for content creation).
I know there are a billion different ways to do this... but im only looking for one haha.
Im hoping to be able to make the renderer of my engine open up in sub-windows of the main editor window to provide previews of assets.
Although I'm having trouble finding stuff on the internet.
I found MFC examples but not sure if i should use MFC.
i also was planning on doing it in C# and then have the sub-windows run the openGL c++ engine... Lots of things to think about. Using C# will allow me to use ADO and a database for all the assets.
Any suggestions as to how i can approach this?
My engine is done in C++ and OpenGL and i want to use VC++ or C# for the WindowsApp.
Thanks in advance....
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