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murdock

Game Technical Design

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Can someone point me to some resources where I can read about how to flesh out a technical design document with the breakdown of the classes, objects, methods, etc that are needed for a game. In particular how to tell what classes and methods you will need to do certain things within your game.

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The problem with writing a full tech document like you want is a lot of the stuff you want listed won't be known until you have a full design doc or as your project progresses.

And different games require different things, e.g. 2D games may require sprites while 3D games require 3D models.

I don't know if you have but I'd first try and write out a design doc, even a simple one that just describes how you want your game to play, look and feel.

Here is a good template to help you start:
C Taylor Design Doc

To then get an idea of your classes you could look at your design and take all the things you need a class for, usually all the nouns. E.g, Player, Level, Weapon etc etc.

You can work out the methods by looking at what you want these to do, such as Move for Player and Load for Level etc.

Now at the end of your post you say the stuff needed for a game, which sounds like you'd like an ewngine. This would take care of drawing/rendering, input, sound etc etc which are usually needed from all games.

For this you could check out XNA or Irrlicht which is a relatively simple to use and powerful free game engine.

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