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MajSlayer

XNA + a Game engine? worth it?

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Hello, I've been working on my graphics content for my game, I've got what I need done in 3DS as far as the basics goes, so I wanted to get things moving. I plan on adding a flight dynamics model to my game, but am unsure if I should use a game engine to speed up development of terrian and water(ocean) or just do everything in XNA myself. Can XNA run side by side with a game engine? whats a good engine to use? See I like XNA allot, its easy to use, displays large .X files(something I've seen ogre choke on), rotates them easy, its pretty sweets... but I'm not sure if there is a way to add in collision detection or make a terrian with ease, is there source examples of doing this in XNA? Anyhow lemme know what you think would be best, l8r MajSlayer

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TorqueX looks quite promising as an XNA-based game engine. I don't know if it necessarily does what you're wanting, though, but is feature rich in any case.

Disclaimer: I've never used it.

As for writing everything from scratch in XNA itself, well you could I suppose. Just expect it to add to your development time by quite a lot and need extensive debugging and tweaking.

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Things like collision detection and terrain aren't easy to implement, even in XNA. TorqueX has a built-in physics and terrain system, if you decide to use that.

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Yes. Its worth checking out ! Do of course expect a little bit of coding, at specially terrain generation and some in-game tools.

Just remember, you can go for the well known engine, use it until you run in the situation that you have a idea, that you really want to implant in the game, but cant because the engine has some limit functions ( depend on what you want of course ), and because that problem need to rewrite most part of the engine for your own use.. and end up with more time spend rewritten the engine than written the engine yourself in XNA.



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