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_Camus_

My Implementation of PhysX on Direct3D

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Hi, i want to share with you my current project, its not something big... yet, but am on the way. Its Directx9, only ambient light, but i got trianglemesh collisions against convexmesh, terrain and more. If you can give some comments and suggestions, they'd be great and welcome The Youtuuuuub links:
Thanks

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It would of been better imho if you didn't do the same thing over and over again just with different objects.

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