D3D10 - Texture Cube

Started by
0 comments, last by ET3D 15 years, 10 months ago
Hello. I've implemented correcly a Indexed Multiple Render Target, with TEXTURE2DARRAY and SV_RenderTargetIndexArray. But now i've not understand the purpose of TextureCube; when and how to use it; I've already checked the examples, but nothing.
Advertisement
The D3D9 sample HDRCubeMap should give you an idea of what it's used for.

This topic is closed to new replies.

Advertisement