error: Your version of OpenGL doesn't support multitexturing.
I have problem compiling the code.
At first there is no <gl/glaux.h> so I installed opengl95.exe then put the /gl subfolder in the include folder of the VC of Visual2008.
I got problems: <after compiling>
-Current version of opengl doesn't support multitexturing.
Anyone knows any solution to this problem or where can I get a newer version or the version that currently support the multitexturing features?
Thx,
P.S.
I added <gl\glxew.h>, etc. to the header file or main.h.
Then I got this reply error message.
Error 2 fatal error C1083: Cannot open include file: 'X11/Xlib.h': No such file or directory c:\program files\microsoft visual studio 9.0\vc\include\gl\glxew.h 94 ShadersTexturing
What next to be done to solve this problem?
P.S.
Then I got this reply error message.
Error 2 fatal error C1083: Cannot open include file: 'X11/Xlib.h': No such file or directory c:\program files\microsoft visual studio 9.0\vc\include\gl\glxew.h 94 ShadersTexturing
What next to be done to solve this problem?
P.S.
This is the former one I include in the header file.
#include <gl\gl.h> // Header File For The OpenGL32 Library
#include <gl\glu.h> // Header File For The GLu32 Library
#include <gl\glaux.h>
Then I added :
#include <gl\glew.h>
#include <gl\glut.h>
#include <gl\glxew.h>
#include <gl\wglew.h>
Still problem exist!
P.S.
#include <gl\gl.h> // Header File For The OpenGL32 Library
#include <gl\glu.h> // Header File For The GLu32 Library
#include <gl\glaux.h>
Then I added :
#include <gl\glew.h>
#include <gl\glut.h>
#include <gl\glxew.h>
#include <gl\wglew.h>
Still problem exist!
P.S.
This is the former one I include in the header file.
#include <gl\gl.h> // Header File For The OpenGL32 Library
#include <gl\glu.h> // Header File For The GLu32 Library
#include <gl\glaux.h>
Then I added :
#include <gl\glew.h>
#include <gl\glut.h>
#include <gl\glxew.h>
#include <gl\wglew.h>
Still problem exist!
P.S.
#include <gl\gl.h> // Header File For The OpenGL32 Library
#include <gl\glu.h> // Header File For The GLu32 Library
#include <gl\glaux.h>
Then I added :
#include <gl\glew.h>
#include <gl\glut.h>
#include <gl\glxew.h>
#include <gl\wglew.h>
Still problem exist!
P.S.
glxew.h is a special header file for Linux/Unix systems using X11. wglew.h is his brother for Windows system.
You only need to add glew.h to the list of include files, everything else is not needed from Glew.
You only need to add glew.h to the list of include files, everything else is not needed from Glew.
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