A Conversion of Seumas' BackBuffer

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3 comments, last by RavynousHunter 15 years, 10 months ago
I was wondering if anyone had come up with, or would help me out in, converting Seumas McNally's old BackBuffer renderer to be compatible with DX8+. I'd love to have some help here, because from what I've seen, its actually a rather good piece of code, its simply that my DX SDK is 9.0a (I believe). Thanks in advance, -- RH
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In what way do you think that this old code will be useful? And please post a link to relevant code to clarify your answer.
The code I was talking about is in the URL below. The reason I believe it'd be useful is because it has a good deal of what I need already, for graphics rendering that is.

http://www.ldagames.com/seumas/backbuffer.html
I took a look at it, and it looks almost completely irrelevant to current usage in D3D9. It's not even in line with current hardware, where 32 bit rendering is a baseline, and there's no palette support.

If you're looking to programming 2D, and want a paradigm that's more in line with "the old ways", try SDL.
Methinks thats what I'll do... Well, thanks for givin it a once-over for me.

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