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Just Released - FreeVector 1.5

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Just Released - FreeVector 1.5 Bookshock Publications has just released version 1.5 of the FreeVector Engine adding some enhancements and removing many bugs. You can play free demos made with FreeVector at Pickle Jar Games and find the engine at Bookshock Publications Below is the changelog for this version. Version 1.4.1 -Added three commands to control animation times. This is used for multiple anims on a single track. Version 1.4.2 -Add WINDSPEED variable to the level file to control the swaying of the grasses effect. Version 1.4.3 -Fixed bug in foliage system. Version 1.4.4 -Added code to prevent toon outlining of tree foliage. Version 1.4.5 -Corrected bug in the Menu Image memory manager. Version 1.4.6 -Pawns can now cause damage to one another if shot at. Version 1.4.7 -Pawns are checked against explosions. 100 is returned as the bullet if hit by an explosion. Version 1.4.8 -Pawns can now through the script command SetEffectDead(bool) command, set an effect variable named Dead. Version 1.4.9 -Fixed bug in environment mapping for pawns. -Added texWorldAdjMat effect parameter. Version 1.5.0 -Added PAWNDEPTH variable to the config file which if set to false, will prevent pawns from being rendered to the depth texture render target. Thanks.

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