Jump to content
  • Advertisement
Sign in to follow this  
raptorus

.3ds export to .x

This topic is 3776 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi i've already posted a message about .x file format licencing (yeaaaahhhh it's free) and another one about .x mesh triangulation (we can do that in 3dsmax/maya) but can someone tell me how to export a 3dsmax mesh to .x text/binary file 1000 thanxxx

Share this post


Link to post
Share on other sites
Advertisement
Google is your friend...

but seeing as you've asked...

conv3ds.exe should be in the DirectX sdk, in the binary's folder... if not do a search on it.

Share this post


Link to post
Share on other sites
Quote:
Original post by jollyjeffers
Quote:
Original post by Kalten
conv3ds.exe should be in the DirectX sdk
I do believe that was dropped quite a long time ago - might even have been a DX8-generation tool...

It was, but it can still be found on the internet. It was very limited in use though, I can't imagine there aren't better free alternatives available nowadays.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!