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optimized drawing in direct 3d

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Hi there, i am drawing a rather large scene, and direct 3d seems to calculate and spend drawing time even for the vertices that are not shown on the screen. Meaning that if the camera is showing some part of the scene, the program still takes time to draw the rest of the scene. Is there a way to draw only what the camera sees? I am using managed direct x with C#. Thanks in advance.

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