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sunshadow

How to begin?

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Hi! My goal is to create a game with a player controllable battleship (external 3D-view). At the bottom of the screen I want to have a 2D-control panel (angle of guns, speed of the ship,...). How could I start such a project? Which languages/engines should I use? At the moment I am "programming" whith PHP5 (OOP) boring and dynamic webpages ;-)

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Start by learning the basics of 3D graphics to understand how engines work. Then decide which features you'll need and look for an engine that has all those features.

Keep in mind that there are pure rendering engines which need additional physics and sound libraries, complete game engines and authoring systems that come along with editors.

I'd suggest you start with an authoring system to get a feeling on how to develop a game and what is needed for this. I personally started with 3D GameStudio [smile].

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Similar to the previous post, I'd suggest looking for an API that is more simplified for game development so you get a good understanding for the concepts and not the physical code itself. A good idea would be to start with something like XNA Game Studio which is simplified over DirectX. Also, from what I've seen, OpenGL might be a bit simpler compared to DirectX but I'm not sure about that.

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