GL_LIGHT n gives diffrent result to GL_LIGHT0

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0 comments, last by biggoron 15 years, 10 months ago
Hi all, I'm running a model and putting lights on problem is light 0 works great but using any other light makes the model go flat as if the lights are disabled :s. So if I use glEnable(GL_LIGHT0); glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); glLightfv(GL_LIGHT0, GL_POSITION, position); it works great, if I used glEnable(GL_LIGHT1); glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); glLightfv(GL_LIGHT1, GL_POSITION, position); It seems lights are disabled? Can any one advise. Thanks!
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Light 0 tends to have different default properties to the other lights. Set the other parameters (diffuse, specular, etc.) and it should look correct.

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