Blender for game development

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5 comments, last by umbrae 15 years, 10 months ago
OK. I have been writing a software renderer, and I have reached the point where I would like to create a cool model, texture it, and then try to display it. I am a programmer, so I know nothing about art or modeling. I have been looking at blender, but I am not sure if this is the right tool for me. Since I am doing this for fun, I am not willing to spend a lot of money. I worked through some tutorials, and made a model, but I have no idea what file format to export to, or anything. If anyone could point me in the right direction, that would be great. Thanks for reading this far.

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If you're not concerned with animating yet, .obj is probably your safest bet. It's pretty easy to load and is in plain ASCII. The file format can be found with a quick google search.

As for whether Blender is the right tool for you, try out some of the other free alternatives and make your decision based on what you're comfortable with. I enjoyed Wings 3D when I used it, and Google SketchUp was fun for a while (though it's only good for static stuff).

Cheers,
--Brian
Quote:Original post by Nairb
As for whether Blender is the right tool for you, try out some of the other free alternatives and make your decision based on what you're comfortable with.


Thanks. I have no idea even what key words to Google, so if anyone knows other free software for making textured models, that would be wonderful.

As for the file format, I have heard of .obj, so I will give that one a try.

I think, therefore I am. I think? - "George Carlin"
My Website: Indie Game Programming

My Twitter: https://twitter.com/indieprogram

My Book: http://amzn.com/1305076532

I would suggest to keep blender. It's completly free and got a really large community (important for support/patches/updates). I'm using blender myself, although being a coder ;_), and I'm quite happy with it.

As already mentioned, for a quick test use the obj-format, it is really easy to read/write. Take a look at http://www.eg-models.de/formats/Format_Obj.html

If you want a better export format, use collada (version 1.4). This one is a standard exchange xml-format for 3d grafix, physics etc. There's also a free DOM (document object model) parser available to read this collada files. The collada format is widely support by all major model tools. But using the DOM parser is not as easy as using a simple obj-filereader.

--
Ashaman
Quote:Original post by Ashaman73
I would suggest to keep blender. It's completly free and got a really large community (important for support/patches/updates). I'm using blender myself, although being a coder ;_), and I'm quite happy with it.


Seconded

I tried MilkShape 3D as a cheap alternative, but it's not that good at all and unstable.

STOP THE PLANET!! I WANT TO GET OFF!!
I like AC3D. It's not free but it is cheap.

It's easy to use and has lots of plugins with support for all sorts of file formats such as .x
Wings3D sounds good.

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