Jump to content
  • Advertisement
Sign in to follow this  
grunt123

shadow map problem

This topic is 3753 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Has anyone encountered the problem that shadow caster is shadowed when you decrease shadow map texture size? My shadow works perfectly fine with 1280x1280 shadow map, but when i try to use 320x320 shadow map, some portions of shadow casters (character/building) are shadowed.

Share this post


Link to post
Share on other sites
Advertisement
Sounds like a biasing problem to me, you may have to tweak your bias to get it just right for certain scenes. You may also want to try rendering back-faces when you create your shadowmap...that should alleviate problems such as these.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!