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Thevenin

[.net] Overhead of instantiating assemblies loaded from a file.

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What I want to do is -- instead of grouping (in bundles of about 5) cars (that implement abstract class "motor vehicle") in a dll. Have each car a dll. So instead of my game having about 10 car-set dlls, it has 50 car dlls. Now, the overhead of loading all 50 files instead of 10 files, is no problem. But I'm concerned if each Assembly.LoadFile().Instantiate() is going to have its own App-Domain or some sort of extensive overhead that would make using sets alot saner than having each car its own dll (even despite that having each car be its own dll makes more design sense).

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