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_Frankie

Merge of two different triangles

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Hello, I've two rasterized triangles (t1, t2). Both triangles are colorized (each Pixel has a color value). I would like to merge t1 and t2. My problem is now, that the form of t1 and t2 are different (so I can't overlap them). The dimensions are not the same (for example t2 is scaled and rotated, but these values are unknown). But I know which vertex of t1 to which vertex of t2 corresponds. My question is now, how to deform t2 and how to transfer the color values of t2 into t1? Note: In the end my problem is similar to texture mapping (Or did I miss something?!). If I look at my triangle t1 as the resulting triangle from a projected 3D mesh and t2 as the corresponding texture triangle I, perhaps, could use a texture mapping approach, don't I? (Something like http://www.gamedev.net/reference/articles/article852.asp) Cheers! [Edited by - _Frankie on June 18, 2008 11:45:48 PM]

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