Jump to content
  • Advertisement
Sign in to follow this  
hexa

3D fly-through engine with Borland Builder C++

This topic is 3804 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello I'm working with Borland C++ Builder 5.0, it uses OpenGL version 1.1 , I'm developing interactive real-time fly-through(3D layer display - terrain,buildings,roads...etc). Is there any limitations to implement this kind of application with OpenGL version 1.1? This application is going to be a part of larger application developed in Borland Builder 5.0 so my options are: 1.Develop in OpenGL 1.1. under Borland C++ Builder 5.0 2.Develop in MFC VS7 and then I have OpenGL version 2.0 with all new developments(like shading language .. ) make it as DLL and then to call it from Borland Builder 3.The same as previous but - MFC VS7 with DirectX Other..? Which one would be most suitable? Thanks in advance

Share this post


Link to post
Share on other sites
Advertisement
I don't get it.. why are you limited to GL 1.1 with BCB 5?

You can use any GL with BCB 5 all you need is to get the proper gl header files (and have the drivers installed to get 2.0 functionality in the dlls).

There's no reason why you couldn't use openGL 2.0 from BCB 5.

OpenGL is a unified API, you can get the .h files from anywhere, the interfaces (e.g. .h files) should be public domain no matter who's the maker (but better double-check).

Share this post


Link to post
Share on other sites
Quote:
Original post by hexa
I'm working with Borland C++ Builder 5.0, it uses OpenGL version 1.1...

As someone as already pointed out, BC++ has no limitation about OpenGL. I have developed a 3D engine (known as APOCALYX) using the free Borland C++ command line compiler, that is a primitive version of the builder, and my engine supports OpenGL 2.0 and GLSL as well. You have only to find some updated headers, such as a recent "glext.h", that includes the declarations of OpenGL 2.0 functions and constants.

Share this post


Link to post
Share on other sites
Thanks a lot

I'm quite beginner in this, it's great if I can use new libraries with BCB5..

But does DirectX have some advantages comparing to OpenGL?
Why GoogleEarth recommends to switch to DirectX mode,
saying it will be better performance?
Is it faster?





Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!