Quote:Original post by Tangireon
I just thought up another way to do this; what if we married the two systems, and took a look at the child that they would bear? It would be a hybrid between the circular crosshair system that is so familiar with FPSers, yet with the more specified and separated gun-nozzle/body aiming system that you desire. I'd like to call it the Liquid Crosshair system, or just the Deformable Crosshair system.
Basically, the Liquid Crosshair acts very much like a sphere or ball of highly viscous liquid or slime - it's shape or aiming/shooting area deforms as you move your mouse. The faster you displace your mouse, the more deformed it becomes, which parts of it lag from its previous position. For example, if you were to swing your gun from the left to the right, the Liquid Crosshair would for several moments take on the deformity that you have made, but then return to normal after those moments have passed.
When Recoiling, the Liquid Crosshair would deform upwards, almost looking like a inverted drop of water, before returning back to normal again after you've stopped firing. The more you fire, the larger this crosshair becomes.
Trembling. The more your hands tremble, the shakier and wobblier your Liquid Crosshair becomes. Optimally, you would want this to be none, so that the crosshair is as still and small as possible. Any sudden body movements will make the crosshair wobble, forcing the player to crouch and shoot if they desire that aimed accurate shot.
And to note, only the outside circle of the crosshair would deform; the cross itself stays the same as it is the indicator to the center of your mouse cursor's aim.
Basically, it is the same circular crosshair in standard FPSes, but except it also takes into account the aiming inaccuracies/lag of moving your arm to aim at nonadjacent targets (such as a sudden motion from the far right to the far left).
Haha, I would love to see this implemented in a game.
Sounds like a fluid version of the accuracy bars you see in most modern FPS games. I'd love to see it implemented.