Jump to content
  • Advertisement
Sign in to follow this  
programmermattc

DirectX Demo 02

This topic is 3750 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I've been working on a DirectX demo for a little bit and even though it seems pretty simple, it actually has quite a nice code back-end. Preview Video It currently uses inheritance between the models (one model is a player, one model is an enemy) and a Scene and Model Managers to hold the render data. Also there's a point light shader I programmed running as the main source for light. After taking that video I edited the code heavily to rely more upon the inheritance and to make the rendering code to work in some more correct areas. The next big things I'm looking at adding is a decent level model (to provide reference) and an ambient light shader to brighten up areas that aren't in the dark. If anyone has a good model I can use for the city let me know. Thoughts, comments, etc...? Post it here or on my blog and I'll respond (this post will be kind of like my interactive journal).

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!