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gregsometimes

There is a paid 3D contest going on at "xgames" forum.

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- Under which license will/must the source code be released?
- Where does one submit entries?
- Who will judge?
- How does one sign up?

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...your task is to create any 3D object and destroy it...


Is it just about creating and destroying objects (maybe using a preexisting engine) or must one create the engine too?

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Interesting. I don't think I'll enter as my engine does not have a software renderer, but the destructible environments part is a separate library. So if someone wants to integrate my library into their own engine they could do so. See http://www.thermite3d.org for details.

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Quote:
Original post by Kambiz
Quote:
...your task is to create any 3D object and destroy it...


Is it just about creating and destroying objects (maybe using a preexisting engine) or must one create the engine too?


The engine must be created from scratch just for the contest. I think 3 months is a reasonable time-frame.

Quote:
- Under which license will/must the source code be released?


gpl

Quote:

- Where does one submit entries?
- Who will judge?
- How does one sign up?


This will be announced shortly, on the original x-games thread under rules. We have 3 months to go ;-)

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The 3D engine must be written on Windows, and operate in software


Would creating a software Direct3D device be allowed?
Also, is it open to those outside the states? =]

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Quote:
Original post by cNoob
Quote:
The 3D engine must be written on Windows, and operate in software


Would creating a software Direct3D device be allowed?


This is a good point. My engine is bult on Ogre, and can use OpenGL. There is an open source software implementation of OpenGL called Mesa - would that then meet the criteria?

Or people actually have to write their own graphics library?

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Quote:
Original post by cNoob
Quote:
Original post by PolyVox
Fully Destructible Environments in an Open Source Engine


I think we have our winner :P


Thanks ;-) But also:

Quote:
Original post by gregsometimes
The engine must be created from scratch just for the contest. I think 3 months is a reasonable time-frame.


So I don't really intend to enter. But I was more thinking that someone might was to take my library (which is separate from my engine) and build something around that. It seems strange that the requirements are that you write your own graphics engine but no mention of whether you can use an existing physics engine. Even something like Bullet, ODE, etc. Surely for a competition like this the physics engine is the important part?

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