Jump to content
  • Advertisement
Sign in to follow this  
frogtag

Multi-Byte v Unicode?

This topic is 3652 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I've just read MJP article "Working With Unicode in the Windows API" and Joel Spolsky's post on "Unicode". I understand what each said. I understand MJP's concept of the differences between coding practices. I understand where Spolsky's coming from in the use of unicode in font and HTML and internationalisation. What I don't understand is why my compiler (VC++ 2008) has the option of using either unicode or multi-byte character sets? Ok, so microsoft are pushing unicode ... so what? can someone point out why I should use unicode, if at all? what's the difference in terms of compiling my programs?

Share this post


Link to post
Share on other sites
Advertisement
You should use unicode if you think you will ever need to represent another language besides English. With extended ASCII you can represent more languages but still nowhere near what you'd want. Multi byte btw is usually Unicode as well, most commonly UTF8. What Windows uses with their W functions is a form of UTF16.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!