How to set an application for D3D10?
Somewhere i read that, in DirectX application (real time in general) the WndProc management is not the right approach.
How should i set a Window for rendering?
Actually, window setup is and message handling are not much different for D3D apps. The main difference is that instead of a drawing as a response to a paint even you draw continuously, either in a different thread or (simpler) by peeking messages instead of waiting for them.
Take a look at the tutorials in the DX SDK.
Take a look at the tutorials in the DX SDK.
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