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3D Morphing library??

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Hi, I have two 3D models (vertices, triangulated faces, edges) and I want to morph between the two (and return the new set of vertices/faces/edges). Does anybody know of any C++ library to do this for me? Thanks a lot in advance.

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No, but that would be cool :-) Presumably you want the meshes to be completely different, so that they can have a different number of triangles/vertices, and even different materials? I don't know how hard this problem is, but it seems interesting.

I suspect the tricky part is defining which parts of the source mesh should map to which parts of the target mesh. Maybe using markers, or by breaking the mesh down with a deformable lattice?

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The meshes I have don't have any texture or color information. But ofcourse the number of faces and vertices is different.

I have already implemented a registration algorithm, which aligns the given two models (using the Iterative Closest Point algorithm)...and now I want something that can provide me with the correspondences between the models, so that I can interpolate.

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