What is the fastest line-poly intersection algorithm?
I don't want to know where it intersects, only if intersects at all. I really need something fast, because i'm using this in a glsl pixel shader, and the algorithm i currently use works, but it's slow.
The polygon is given by 4 vectors and one normal.
Check out the resources from the Realtime Rendering book here...
http://www.realtimerendering.com/int/
They have a really good matrix of the best intersection algorithms.
http://www.realtimerendering.com/int/
They have a really good matrix of the best intersection algorithms.
Quote:Original post by mwnoname
Check out the resources from the Realtime Rendering book here...
http://www.realtimerendering.com/int/
They have a really good matrix of the best intersection algorithms.
Whoa. <Bookmarks page> Thank you...
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