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What is the fastest line-poly intersection algorithm?

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I don't want to know where it intersects, only if intersects at all. I really need something fast, because i'm using this in a glsl pixel shader, and the algorithm i currently use works, but it's slow. The polygon is given by 4 vectors and one normal.

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Check out the resources from the Realtime Rendering book here...
http://www.realtimerendering.com/int/

They have a really good matrix of the best intersection algorithms.

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Quote:
Original post by mwnoname
Check out the resources from the Realtime Rendering book here...
http://www.realtimerendering.com/int/

They have a really good matrix of the best intersection algorithms.


Whoa. <Bookmarks page> Thank you...

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This topic is 3465 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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