Polygons,Planes,Physics

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2 comments, last by mmakrzem 15 years, 10 months ago
Hi, I am new in game programming..Basically i want to know is there any ebooks where i can learn the fundamentals of game maths,polygons,planes,maths,physics..etc.My problem is that if i want to find collision detection i have to find out whether the camera or any entity is near to plane of the polygon...whats the logic behind it?..and also how to understand how many planes do a polygon have..Similar physics and mathematics fundamentals i want to learn... I hope gamedev community can help me out in better way then google...:-)
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This is my favorite math reference book:

http://www.amazon.com/Mathematics-Programming-Computer-Graphics-Development/dp/1584502770/ref=pd_bbs_sr_1?ie=UTF8&s=books&qid=1214119393&sr=1-1
hi,
any more suggestions....
Have a look here: http://www.geometrictools.com/

There are a lot of really good examples in the documentation section.

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