Polygons,Planes,Physics
Hi,
I am new in game programming..Basically i want to know is there any ebooks
where i can learn the fundamentals of game maths,polygons,planes,maths,physics..etc.My problem is that if i want to find collision detection i have to find out whether the camera or any entity is near
to plane of the polygon...whats the logic behind it?..and also how to understand how many planes do a polygon have..Similar physics and mathematics fundamentals i want to learn...
I hope gamedev community can help me out in better way then google...:-)
This is my favorite math reference book:
http://www.amazon.com/Mathematics-Programming-Computer-Graphics-Development/dp/1584502770/ref=pd_bbs_sr_1?ie=UTF8&s=books&qid=1214119393&sr=1-1
http://www.amazon.com/Mathematics-Programming-Computer-Graphics-Development/dp/1584502770/ref=pd_bbs_sr_1?ie=UTF8&s=books&qid=1214119393&sr=1-1
Have a look here: http://www.geometrictools.com/
There are a lot of really good examples in the documentation section.
There are a lot of really good examples in the documentation section.
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