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Polygons,Planes,Physics

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Hi, I am new in game programming..Basically i want to know is there any ebooks where i can learn the fundamentals of game maths,polygons,planes,maths,physics..etc.My problem is that if i want to find collision detection i have to find out whether the camera or any entity is near to plane of the polygon...whats the logic behind it?..and also how to understand how many planes do a polygon have..Similar physics and mathematics fundamentals i want to learn... I hope gamedev community can help me out in better way then google...:-)

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This topic is 3465 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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