Jump to content
  • Advertisement
Sign in to follow this  
vicer

Polygons,Planes,Physics

This topic is 3651 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I am new in game programming..Basically i want to know is there any ebooks where i can learn the fundamentals of game maths,polygons,planes,maths,physics..etc.My problem is that if i want to find collision detection i have to find out whether the camera or any entity is near to plane of the polygon...whats the logic behind it?..and also how to understand how many planes do a polygon have..Similar physics and mathematics fundamentals i want to learn... I hope gamedev community can help me out in better way then google...:-)

Share this post


Link to post
Share on other sites
Advertisement
This is my favorite math reference book:

http://www.amazon.com/Mathematics-Programming-Computer-Graphics-Development/dp/1584502770/ref=pd_bbs_sr_1?ie=UTF8&s=books&qid=1214119393&sr=1-1

Share this post


Link to post
Share on other sites
Have a look here: http://www.geometrictools.com/

There are a lot of really good examples in the documentation section.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!