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ShadowVolume C++ July 2004 (is z-failed algorithm)

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The version is sample of shadow volume's version, no DirectX.
I use DirectX 9.0 now.So I use the shader 3.0.
Do you know what is my question or your have a answer?

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This topic is 3466 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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