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akira32

ShadowVolume C++ July 2004 (is z-failed algorithm)

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Does the ShadowVolume(C++ July 2004) in the DirectX Sample Browser use the z-failed algorithm (or the z-pass algorithm)?

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The version is sample of shadow volume's version, no DirectX.
I use DirectX 9.0 now.So I use the shader 3.0.
Do you know what is my question or your have a answer?

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