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.net w/mono or stick to c++

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My main focus on games is making them cross platform/os, and to this extent i've been working (slowly) on a framework that makes it easy for me to write c++ code that is portable and only needs to be recompiled on the different os with no modifications. So anyway on to the question. With mono becoming more stable and able to run .net on different platforms, my question is would it be wise to switch over to c# or c++.net and use opentk to have more portable code with less work. Or i guess the better question would be, is mono/.net/opentk really any good for writing high end, high performance, system intensive 3D games with large woulds and network integration (mmo's) or should i just stick to what i know is going to work and see what the future holds. All comments welcome, Feral

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For me, I'm doing most of my code in C#, but then dropping down to C and C++ for most intensive sections of code using P/Invoke to have it reach the managed world.

Of course, if you drop down to C++ for something that isn't portable across platforms, you'll need to deal with that.

Btw, I prefer the Tao Framework over OpenTK.

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