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fmod effect problem ????

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using c and directX and windows i am adding sound to my game, i know how to add an effect to a event but i want to only add the effect to a channel
FMOD_EVENT* Event; 
FMOD_REVERB_PROPERTIES prop = FMOD_PRESET_ARENA; 
FMOD_EventSystem_SetReverbProperties(gFModEventSystem, &prop);  

is it possible to add the preset arena sound to just a channel not the whole event?

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This topic is 3465 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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