Jump to content
  • Advertisement
Sign in to follow this  
ApoelAlex

XNA Transition between two models

This topic is 3706 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello. These couple of weeks i was into facial animation. Finally i managed to work it out somehow. Basically am using models of a facial animation from 3ds. I export the key frames into facial001.x, facial0002.x etc... (about 125k each). On my screen i have an animated body and a head, i have connected them using 3ds. When i have to play the facial animation, i simply replace the animated body and the head, with a static body. Then i load the models for the facial animation. Basically unloading and loading until i play the facial animation. The result is fantastic, performance is excellent, only down is that its space consuming. (ex: a facial animation of 650frames would need 80mb) ... don't really care though because is for a univ. project. (i can post a small video if anyone cares) My problem now is i want a fade/blur effect in order to smoothly transit from the animated body to the body with the facial animation. Any advices on that?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!