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How does Alias check to make sure you're not using the student edition for profit.

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Autodesk doesn't really check, as there is no good way to do so, so it is an honor thing. Of course, if you're doing professional work and you get audited by the IRS, things could get hairy there. The worst thing that Autodesk (not Alias) could do is sue, but the odds aren't high.

Then again, if you're making commercial work with it, you ought to be able to afford it then. It costs them a lot of money to develop and market the software. Why wouldn't you want to support the further development of the tool?

[Edited by - zer0wolf on June 24, 2008 3:56:47 PM]

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Original post by swedekid
Like the title says, how does Alias check if your using the SE of Maya for profit?

Alias makes their money off businesses, and is primarily concerned with businesses that pirate (or misuse) software. They are a member of the BSA, and presumably use the same methods that other business software companies use.
Quote:
And what would they do if they did catch you using it for profit.
I don't know. Try it and find out. As to what they could do? Quite a lot.

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Original post by swedekid
Like the title says, how does Alias check if your using the SE of Maya for profit? And what would they do if they did catch you using it for profit.
Alias is like Santa Claus. They watch everything you do, every minute of every day!

Just like using anything for profit that you aren't supposed to, you are pretty much on the honor system. They sold you the student version on the assumption that you were a 3D graphics student, and you needed it to learn the skills needed to get a job using Maya somewhere in the industry. Not for commercial use.

I read an article somewhere talking about this, and the author said something along the lines of the 3D art community not being as big as people think it is, and when you get caught doing things like that, or using pirated software, your name goes to shit quickly.

Why not just use something cheaper? There is Lightwave, XSI Softimage, Carrara, Truespace, etc... Sometimes you can even get some of these things for free, if you happen to keep track of the news. I got Carrara 5.1 and Poser 5 for free, over the last 2 years, and can do anything I want with them. The full version of lightwave is only 895, that's lower than some of than of stripped down versions of the other programs. It's been used a lot in TV and games.

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Well what I was considering doing was buying the SE version and get good enough to make some money with it and use that to pay for part of the price of the full maya software. I live in a community that has a large area and very few people so it is a 15-20 minute drive to the next town and theres no job openings where I live mostly just farms so I really have no other way of making money.

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Then get a job in the city. Most people who actually live inside the cities spend more than 15-20 minutes commuting to their jobs. It's not a big deal. When you started using Maya SE, you agreed to a legal agreement not to use it for commercial use. Piracy for personal use is one thing, but when you violate your EULA for commercial gain, that is something else entirely.

If you actually want a future in 3d graphics, it's best not to soil your reputation.

XSI SoftImage Foundation is only 495.
Lightwave Complete 895.
----
Maya Complete 3990
Maya Unlimited 4995

Like I said, there are other options.

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Why must you use Maya? Why don't you use something cheaper? Softimage|XSI 6.02 Foundation is $495 (great for games, but lacks some of the features you'd want for film), Cinema4D is $895 (used for things like commercials and visual walk throughs), Lighwave3D is also $895. As you can see, there are other options.

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Original post by zer0wolf
Why must you use Maya? Why don't you use something cheaper? Softimage|XSI 6.02 Foundation is $495 (great for games, but lacks some of the features you'd want for film), Cinema4D is $895 (used for things like commercials and visual walk throughs), Lighwave3D is also $895. As you can see, there are other options.


I was just used to the Maya interface using PLE, downloading free trial of XSI to check that out. Is foundation non commercial only?

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XSI Mod Tool is free and great to learn on for making games with. Foundation (which is $495) is completely capable for commercial work. It is cheaper than the more costly editions because it is basically the previous version of the software and lacks some of the dynamics, such as hair and cloth. If you want to produce game art though, Foundation has damn near everything you'd want included.

If you're somewhat serious about giving XSI a try, head over to http://community.softimage.com/ and check out all of the free training videos they have posted up on the forums. They are incredibly helpful and will get you up and running with XSI pretty quickly.

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I'd advice against XSI Foundation, if you really like it either stick to Mod Tool, or get Essentials or Advanced.

Why?

There is no upgrade option for Foundation, which means that in order to upgrade from 6.02 to 7.0 when it comes out you will have to pay $495 again, you do get $100 off if you preorder or for a month after it is released, but after that, is full price again.

This wouldn't be so bad except that there was only a year between 4.0, 5.0, and 6.0 (apparently 6.5 created a delay for 7.0, since it was introduced as a mayor, read paid, update).

To top it off, bugs found on Foundation are the last to be addressed (if ever), so if a Foundation specific bug affects you, you will have to wait for the next mayor version to see it solved.

Other than that, yes it is very capable, it is not "basically the previous version of the software" but the current version stripped of the most shiny capabilities such as Hair I think, MOTOR, GATOR and some others (sadly both GATOR and MOTOR are great for game content creation [sad]).

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If you can manage to track down 3D World magazine issue 100, they gave away a free copy of Carrara Studio Pro 5.1 (the current version being 6). Magazine cost 19.99 (because it's an import) at my local store.

It's not up to the level of some of the other software, but it's got a good renderer. I've been using it's FBX exporter for XNA models.

There is also Carrara Express with is like 100$ I think, but it's stripped down of some advanced features, or has lower quality replacements.

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actually foundation is great
and yes there is a way to upgrade. and yes it stripped down version of the las current version you get gator and mator but not all of it. plus you can easily get scripts to do the same thing
if i had the money i would get ther other ones

also when is 7 out?

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Original post by Daaark
If you can manage to track down 3D World magazine issue 100, they gave away a free copy of Carrara Studio Pro 5.1 (the current version being 6). Magazine cost 19.99 (because it's an import) at my local store.

It's not up to the level of some of the other software, but it's got a good renderer. I've been using it's FBX exporter for XNA models.

There is also Carrara Express with is like 100$ I think, but it's stripped down of some advanced features, or has lower quality replacements.


Stay away from Carrara Express unless you get it on one of those $1.99 DAZ sales, it is only good to save some money later when you upgrade to Standard or Pro.

Also, I had to order my copy of that magazine, it got lost in the mail, but later I managed to get 6 Pro at about 50% ($192 IIRC), last month they had an special on Carrara 6 Pro, Hexagon 2, Mimic and something else for $190, they extended the offer at least 2 times, so it may still be up.

Edit: Yes, it is still up but only until June 30.

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Original post by owiley
actually foundation is great
and yes there is a way to upgrade. and yes it stripped down version of the las current version you get gator and mator but not all of it. plus you can easily get scripts to do the same thing
if i had the money i would get ther other ones

also when is 7 out?


Well, I didn't say it wasn't great. I don't think any part of GATOR is in it (I'll check when I get home), MOTOR is definitely not in there.

And well, if I wanted to write or debug scripts, I could just use Blender instead, you usually spend money on these things to make your life easier.

Edit: I checked, the button for GATOR is nowhere to be found, the one for MOTOR under the Animation Perspective does nothing.

[Edited by - Kwizatz on June 24, 2008 9:26:04 PM]

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I really wouldn't spend another cent on a Carrara product again. 19.99 was enough. Carrara has some funny quirks, and I have noticed that none of the userbase ever really gets anything done with the software.

It's has a nice renderer, and that seems to be what gets the most use. The user base imports figures from poser, and terrains from Vue and other stuff, and then renders it out.

Original work is very hard to achieve with it, because the modeling aspect of the software is very subpar, and if you want better, you have to spend like 300-600 on another product called Hexagon. I find it hard to get anything more than basic modeling done with it (on a scene level) because you can only model an object in isolation, in a little room, and it's very hard to see where it interacts with your scene.

If you want to model a shirt on a figure, you can only see the shirt, and everything else is invisible except for a tiny scene preview window at the bottom. So you end up having to do it blindly, instead of just following the figure.

It's like Poser, where it's only good to render out content you buy from the poser community, and not so much for making your own content, to the point where newer versions have a button in the corner to link you to the shop for anything you might need in the scene you are currently working on. [lol]

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Original post by Daaark
... and I have noticed that none of the userbase ever really gets anything done with the software...


Interesting, I had not seen it that way, I got too involved with Blender so I have not tried to do anything with Carrara, I did get the Hexagon 2.1 OEM CD for $10 bucks, so I guess I could use it if need be. I found the problem with Hexagon to be the lack of support for export formats and the lack of a plugin API, but now that you mention it, I could just export to Carrara and then from there onwards.

In fact, all I wanted Carrara for was to import and then export from DAZ Studio to something else, keeping skeleton and skinning information intact.

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What about Cinema 4d?
And is this a non commercial version? http://www.academicsuperstore.com/products/Maxon+Computer/Cinema+4D/779342
I'm guessing it probably is...

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Original post by swedekid
What about Cinema 4d?
And is this a non commercial version? http://www.academicsuperstore.com/products/Maxon+Computer/Cinema+4D/779342
I'm guessing it probably is...
The student version of anything is non commercial. That's why they are sold for a fraction of the price. The stripped down version of Cinema 4D is 895 (the price of the full version of lightwave)

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Original post by swedekid
What about Cinema 4d?
And is this a non commercial version? http://www.academicsuperstore.com/products/Maxon+Computer/Cinema+4D/779342
I'm guessing it probably is...


I've read great things about it as well as BodyPaint, it is very capable.

That seems to be a non-commercial version, the core package is $890.

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Only having read through a couple posts, but as one of the few professional game artists on this forum:

Autodesk doesn't check (as stated). Nor do they care if you are using illegal software. Many industry analysts (there aren't too many though, so take this lightly) have attributed much of the success of 3dsmax and its wide adoption to the ease in which it could be pirated and found. The same is often said of other software (MS Rep: "If people are going to pirate, we'd rather they pirate Microsoft software" to paraphrase). The truth is, piracy is rampant, and Autodesk really doesn't care because they make their money on the enterprise/commercial level (as stated).

As for the practicalities of the situation: If you don't have the money for the software or are starting out, no one is really going to care even if they find out you are using pirated software. If you are freelancing professionally, once you get enough cash you should buy the software- no one would really ever know, but at that point, people will start to put you on the shitlist and call you dishonest if you are found to use pirated software.

If you are working in a studio, some has licenses where you can use your 3D program from home. If they don't, and you pirate, generally people don't care, as you aren't making money from it. The real factor is whether you are making money- if you are pirating (and there is no difference between pirated software, using the Student version for commercial work, or eternally using a trial) and using the software to make money, you are really stealing. If you are not making money, morally and ethically people don't really care. Everyone does it, everyone knows everyone does it, and the world would be a worse place if they didn't.

That said, if there are cheap or non-commercial alternatives available to you, take them. I'd suggest Blender or XSI Mod Tool, if you want something better, then go the next step up of XSI. It, unlike Blender or C4D, is actually taken seriously in the games industry.

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I'm not sure on this but most companies will supply you with the software they are using. At work they have it and I believe some companies are using those handy roaming licenses that allow you use the same paid for license on a different computer as long as the same license isn't being used by more than one computer at a time, since it isn't that much more expensive than full versions of the license it isn't too bad.

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