Jump to content
  • Advertisement
Sign in to follow this  

ovPlanet / Direct3D precision

This topic is 3820 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I just learned about ovPlanet. I want to experiment with it, but at first glance, it looks like it only spits out vertex data in double precision. I believe that DX10 supports double precision values, but my laptop is limited to DX9. I looked at ovPlanet's forums, and they are stone empty. Does anyone know if ovPlanet can be told to provide single precision float values? If not, am I forced to convert so many double position, normal and txcoord values to float before rendering each frame? This will be detrimental on the framerate, won't it? Any advice to help me overcome this obstacle would be greatly appreciated.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!