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Tegramon

Efficient Game Information Storing

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I want to store information for different instances of the gameworld that contain objects, rules, scripts, etc. Imediatly my mind jumped to MySQL. Is it fast enough for such areas though?

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Your original problem is a bit too vague to convince me that a relational database is the answer. However, you will find that they are very slow compared to an in-memory approach. That doesn't mean you can't use caching in most places however.

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