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markhuntley

map information for space game

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Hey, im in the process of writing my design document for a game and came to the map part. im a bit unsure on the best route to take for this as i dont really need a proper terrain engine and im not sure if a tile based map is the best way to go. i was planning on using a sky box to represent most of the background for the game but then have planets etc in 3D. any advice anyone can give you be great. thanks Mark

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not really sure what you mean by "terrain engine" since this game is set in space. Its hard to give advice without knowing what kind of game you are trying to make, but I would say for starters, just represent every planetoid with a set of coordinates for its position, and a number for its radius. Then as you flesh your game out more you can extend this and add more information for each particular object such as planets, asteroids, debris, etc. The initial simplified case assumes everythings a sphere, but that isn't a bad place to start, i think.

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sorry was a bit brief. by terrain engine i ment like Wow or starwars galaxies. It will be a simple model for the player, birdseye view, models in 3d with a sky box, i didnt think there would be much need for any other parts are space is kind of empty so i thought the sky box would do most of the work. the player will be able to move around space fighting doing quests etc. a really basic rpg. an idea was to have to loading an external map file with details such as what model it needs to load, the location X and Y so when it loads the map it just loads loads of .x files. wasnt sure if this is the best idea.

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