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Hi, i have a problem. I have to draw a sphere using parametric coords. Since i was having some problem, i started to draw just the circle on the plane z-x (the big one).
This is my program (pretty simple):

static int r=1;

void init(void) 
	glClearColor (0.0, 0.0, 0.0, 0.0);
    glShadeModel (GL_FLAT);

void display(void)
	glColor3f(1.0, 1.0, 1.0);
	GLint teta=90.0;
	for (int phi=0; phi <= 360; phi=phi+90)
		glVertex3f(r*sin(phi)*sin(teta), r*cos(teta), r*cos(phi)*sin(teta));



void reshape (int w, int h)
   glViewport (0, 0, (GLsizei) w, (GLsizei) h); 
   glMatrixMode (GL_PROJECTION);
   glLoadIdentity ();
   gluPerspective(65.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0);
	   /* if (w <= h)
       glOrtho (-1.5, 1.5, -1.5*(GLfloat)h/(GLfloat)w, 1.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0);
       glOrtho (-1.5*(GLfloat)w/(GLfloat)h, 1.5*(GLfloat)w/(GLfloat)h, -1.5, 1.5, -10.0, 10.0);*/
	gluLookAt(0.0, 0.0, 3.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
   //glTranslatef (0.0, 0.0, -3.0);

int main(int argc, char** argv)
   glutInit(&argc, argv);
   glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
   glutInitWindowSize (500, 500); 
   glutInitWindowPosition (100, 100);
   glutCreateWindow (argv[0]);
   init ();
   return 0;
teta is 90 since the circle will be in the plane x-z and phi moves from 0 to 360. The problem is that my circle doesn't stay in the plane x-z. Looking from the positive z-axe into the center is should see just a line. I saw that the problem are the cos and the sin functions. For example if i put the y coord to zero without using r*cos(teta) (wich should be zero) it works!!?!!?! Even cosphi and sinphi don't work correctly. Teta and phi need to be of a particual kind? Give an hand guys, thanks in advance :D have a nice day bro

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Original post by Split Thumbs
It is in radians.. Also, just a sub-point you are declaring teta as a GLint then assigning it a double, kind of misleading.

hey thanks for the replayand for the tip, when ill be back to home i will see. Thanks

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