Jump to content
  • Advertisement
Sign in to follow this  
RealMarkP

Collision Detection Libraries

This topic is 3743 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am currently looking for some libraries that do collision detection and I was wondering if anyone here know of any. What I am NOT looking for is a full blown Physics Engine, just simple collision detection using bounding volumes and trimeshes. One with a BVH tree would be ideal, but its not required. I looked into ODE, and saw that they use OPCODE. It looks really mature and fast, but I don't want to stop there. I would like to test and benchmarks a few libraries before I choose one. Thanks in advance.

Share this post


Link to post
Share on other sites
Advertisement
Cool. Thanks for the links.

Offhand, would you know the general performance of either of these libraries? How accurate they are, how fast, etc.

Share this post


Link to post
Share on other sites
Quote:
Original post by Aph3x
I use ColDet - very nice & simple & quite fast.

There's also a new one: OzCollide - not used that one though.


I grabbed ColDet last night and I've been poking around it. Thanks for the suggestions.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!