Collision Detection Libraries
I am currently looking for some libraries that do collision detection and I was wondering if anyone here know of any. What I am NOT looking for is a full blown Physics Engine, just simple collision detection using bounding volumes and trimeshes. One with a BVH tree would be ideal, but its not required.
I looked into ODE, and saw that they use OPCODE. It looks really mature and fast, but I don't want to stop there. I would like to test and benchmarks a few libraries before I choose one.
Thanks in advance.
Bullet has a collection detection library also, which is a separate module that can be used without physics. And it supports continuous collision detection.
There is also Gino van den Bergen's SOLID: DTECTA Home (web page for SOLID)
There is also Gino van den Bergen's SOLID: DTECTA Home (web page for SOLID)
Cool. Thanks for the links.
Offhand, would you know the general performance of either of these libraries? How accurate they are, how fast, etc.
Offhand, would you know the general performance of either of these libraries? How accurate they are, how fast, etc.
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