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soarah

trying to load converted 3d model (in XNA)

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Hi I used Pandasoft (http://www.andytather.co.uk/Panda/directxmax.aspx) to convert a 3D studio max model to DirectX format (.x). But as I am trying to load it I get 1 warning and 1 error. Warning 1 Mipmapped texture will not work on all graphics cards. This image is sized 245x50, but many cards do not support mipmapped textures that are not a power of two in size. D:\Game\Content\taxisped.bmp Error 2 Invalid texture. Face 0 is sized 245x50, but textures using DXT compressed formats must be multiples of four. D:\Game\Content\taxisped.bmp Any ideas?

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I think the solution is quite obvious. Use a texture that has dimensions that are divisible by four. Those error messages are extraordinarily clear and informative.

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Quote:
Original post by Mike.Popoloski
I think the solution is quite obvious. Use a texture that has dimensions that are divisible by four. Those error messages are extraordinarily clear and informative.


Yeah I gathered this much. I didn't make the 3D model its a freely available one, so I cant go playing around with the textures I would imagine.

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I cant go playing around with the textures

Why not? DirectX isn't going to care. Resize the existing texture or create a new one.

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Also I think Panda has an option about the automatically resizing the textures to the power of 2, right in the exporter.

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